android-gpuimage
Android filters based on OpenGL (idea from GPUImage for iOS)
About this project
GPUImage for Android Idea from: iOS GPUImage framework Goal is to have something as similar to GPUImage as possible. Vertex and fragment shaders are exactly the same. That way it makes it easier to port filters from GPUImage iOS to Android. Requirements Android 2.2 or higher (OpenGL ES 2.0) Usage Gradle dependency Sample Code With preview: Java: Kotlin: Using GPUImageView Java: Kotlin: Without preview: Java: Kotlin: Support status of GPUImage for iOS shaders — [x] Saturation — [x] Contrast — [x] Brightness — [x] Levels — [x] Exposure — [x] RGB — [x] RGB Diation — [x] Hue — [x] White Balance — [x] Monochrome — [x] False Color — [x] Sharpen — [ ]…
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