bgfx

by bkaradzic · Games

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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GamesDeveloper ToolC++C
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About this project

bgfx - Cross-platform rendering library What is it? - Building - Getting Involved - Examples - API Reference - Tools - Who is using it? - License GitHub Discussions Discord Chat GitHub Actions What is it? Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. Supported rendering backends: Direct3D 11 Direct3D 12 GNM (only for licensed PS4 developers, search DevNet forums for source) Metal OpenGL 4.3+ OpenGL ES 3.0+ Vulkan WebGL 2.0 WebGPU (Dawn Native only) Supported platforms: Android (4.0+) - API 14 or later iOS/iPadOS/tvOS (16.0+) Linux macOS (13.0+) PlayStation 4 RaspberryPi …

Technologies

C++C#CLuaZigd3d11d3d12directx

Project health

Actively maintained
Last update2 days ago
Contributors296
Latest release
Open issues & PRs286
LicenseBSD-2-Clause
On GitHubsince 2012

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17,465
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contributors
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bkaradzic
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