JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR appl
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Jolt Physics A multi core friendly rigid body physics and collision detection library. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2: On the Beach. :- A YouTube video showing a ragdoll pile simulated with Jolt Physics. For more demos and videos go to the Samples section. Design considerations Why create yet another physics engine? Firstly, it has been a personal learning project. Secondly, I wanted to address some issues that I had with existing physics engines: Games do more than simulating physics. These things happen across multiple threads. We emphasize on concurrently accessing physics data outside of the main simulation…
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